Making Games: The Ultimate Project-Based Learning | MindShift

However, virtual simulations of hands-on experience are not the same as tangibly engaging with the world. Simulating doing is, by definition, not the real thing. Plus, some of game-based learning’s strengths can also be seen as weaknesses. Games provide sequenced instruction blended with practice, feedback, and assessment. But even adaptive games have a finite number of sequential variations. Structures, and therefore, frameworks and perspectives, all remain fixed in a game. Certainly it is part of an educator’s job to frame content, but we don’t want to do it in a way that prevents students from figuring out their own way to make meaning out of the material. In order to model a respect for diverse perspectives, we need to employ a variety of teaching methods.

via Making Games: The Ultimate Project-Based Learning | MindShift.

About Dr. Bob- Blog Curator

Bob’s has focused his expertise in technology integration in the K-12 community and teacher education. This expertise touches many different aspects of technology and learning. Areas of particular interest include: Learning, Computational Thinking and STEM, Mobile Learning, 1:1 technology initiatives, problem and project- based learning. Bob's experiences have been enhanced through collaborations with Bonnie Bracey-Sutton who formerly worked as President Clinton’s 21 Century Educator and Raymond Rose who formerly was part of the Concord Consortium, a non profit research and development corporation and the lead institution in developing one of the first virtual high schools in the nation. Other important influences include work at Learning Sciences Research Institute as Senior Research Associate at the University of Illinois Chicago where he was involved with studies of best practices of teacher education and technology. Additional experiences include, working with John Bransford at Vanderbilt University’s Learning Technology Center as Project Coordinator for the school’s Preparing Tomorrow’s Teachers to Use Technology Grant (PT3). The grant, national in scope, was responsible for disseminating and helping to implement research on learning and technology into grant activities and the activities of grant partners. Bob now heads up the IRIS Connect project at the University of Mississippi and is part of the Mobile Learning Portal Project at the University of Texas - Austin. The Portal project involves Dr. Paul Resta, who holds the Ruth Knight Millikan Centennial Professorship in Instructional Technology and serves as Director of the Learning Technology Center at the University of Texas at Austin.

Posted on June 7, 2014, in Uncategorized. Bookmark the permalink. Comments Off on Making Games: The Ultimate Project-Based Learning | MindShift.

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